Dune: Imperium - Bloodlines (expansion)

Dune: Imperium - Bloodlines (expansion)

£35.00

Dune: Imperium - Bloodlines (expansion)

£35.00

This is an expansion to Dune: Imperium or Dune: Imperium - Uprising

As you'd expect from an expansion, this adds more cards to the game: Imperium, Intrigue and Conflict cards plus some new CHOAM contracts.

However, my favourite addition is the new Leaders – I had a ball playing Piter de Vries in a recent game (he gets his own deck of Intrigue cards and can play one each turn!). There's also Chani, Count Fenring, Reverend Mother Gaius Helen Mohiam and more.

The Saudaukar Commanders add a bit of individuality to players' soldiers. Players can hire them (from the Emperor - he's partial to a bit of cash) on certain action spaces and deploy them like other troops. When involved in a conflict, players may use their special abilities (chosen when hired).

The big addition is the 'Tech' module. This adds a side board (the 'Ixian Embassy') for a display of 'Tech' tiles which players may buy with Spice. Each provides a once-a-turn special ability that can be used as noted on the tile. Essentially, like the CHOAM contracts, it's a way of adding to what you can do. At a cost.

Of course you choose which, if any, of these to add to your current game.

With base game: for 1-4 or 6 players, aged 12+, playing time 1-2 hours

Dune: Imperium - Bloodlines was designed by Paul Dennen and is published by Dire Wolf

Find out more:
    Dune: Imperium - Bloodlines at BoardGameGeek

Dune: Imperium - Bloodlines (expansion)

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