{"title":"Commands \u0026 Colors family","description":"\u003cp\u003eThis is a family of relatively simple two-player wargames designed by Richard Borg, though only those published by GMT Games use the \"Commands \u0026amp; Colors\" title.\u003c\/p\u003e","products":[{"product_id":"battle-of-hoth","title":"Battle of Hoth","description":"\u003cp\u003eImperial forces have discovered the rebel base on the ice planet of Hoth. Can the plucky rebel fighters and their speeders hold off the massed stormtroopers and mighty AT-ATs long enough for the base to be evacuated?\u003c\/p\u003e\n\u003cp\u003eYes, this is \u003cem\u003eStar Wars\u003c\/em\u003e. Game designer Richard Borg has applied his simple, clever wargame system (as seen in the '\u003ca href=\"\/collections\/commands-colors-family\"\u003eCommands \u0026amp; Colors\u003c\/a\u003e' family of games) to the battle from the early part of The Empire Strikes Back.\u003c\/p\u003e\n\u003cp\u003eThe basics of the game are the same as the others in the family. Players use their Command cards (one a turn) to manoeuvre and attack with their forces (models) on the board, rolling dice to resolve combat. They win a battle by destroying enemy units and achieving other goals. A variety of scenarios provide different set-ups and challenges for the players.\u003c\/p\u003e\n\u003cp\u003eThe \u003cem\u003eStar Wars\u003c\/em\u003e setting provides the atmosphere and backdrop that history does in other C\u0026amp;C games. And a nice touch is the campaigns provided – playing a series of scenarios, where which one is next depends on who won the last one and players can gain extra resources for the next scenario before achieving the final victory.\u003c\/p\u003e\n\u003cp\u003eIt's a quick-playing crash, bang, wallop of a game like its progenitor, \u003cem\u003eMemoir '44\u003c\/em\u003e (from the same publisher), that is good fun to play.\u003c\/p\u003e\n\u003cp\u003eIf you're a Commands \u0026amp; Colors fan, this is a smaller, simpler, faster game without the subtleties of its cousins. But hey, it's \u003cem\u003eStar Wars\u003c\/em\u003e! If you're not, this is a good place to start, especially if the Force is with you!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFor 2 players, aged 8+, playing time 30 minutes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eBattle of Hoth\u003c\/em\u003e was designed by Richard Borg and is published by Days of Wonder\u003c\/p\u003e\n\u003cp\u003eFind out more:\u003cbr\u003e\u003cb\u003e    \u003c\/b\u003e\u003cem\u003eBattle of Hoth\u003c\/em\u003e on \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/444481\/star-wars-battle-of-hoth\" title=\"More about Battle of Hoth at Boardgamegeek (in a new window)\" target=\"_blank\"\u003eBoardGameGeek\u003c\/a\u003e\u003cbr\u003e    Pevans's first impressions of \u003cem\u003eBattle of Hoth\u003c\/em\u003e are in \u003ca href=\"https:\/\/www.pevans.co.uk\/TWJO\/TWJO0254.pdf\" title=\"TWJO 254 - PDF, 1 Mb\" rel=\"noopener\" target=\"_blank\"\u003e\u003cb\u003e\u003c\/b\u003e\u003cem\u003eTo Win Just Once\u003c\/em\u003e issue 254\u003c\/a\u003e (PDF, 1 Mb)\u003c\/p\u003e","brand":"Games from Pevans","offers":[{"title":"Default Title","offer_id":58429819912517,"sku":"910","price":35.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1072\/0116\/7685\/files\/Battle-of-Hoth-cover.jpg?v=1782922494"},{"product_id":"commands-colors-ancients","title":"Commands \u0026 Colors: Ancients","description":"\u003cp\u003eThe Commands \u0026amp; Colors games are relatively simple, two-player wargames. As you'd expect, the players have units (wooden blocks) to manoeuvre on the battlefield (the plain board, laid with hexagonal tiles to show terrain). However, at the heart of the game are players' hands of cards. These provide the players with tactical options while also constraining them – you may have an attacking opportunity on the left flank, but without the right cards, it's wasted.\u003c\/p\u003e\n\u003cp\u003eThis may sound artificial, but it is a brilliant way of simulating the way commands go astray, commanders make mistakes and units head in the wrong direction (think Charge of the Light Brigade). Instead of having a God-like oversight of the battlefield, players are reduced to mere mortals, fumbling to get the right forces in the right place at the right time.\u003c\/p\u003e\n\u003cp\u003eThe 'Ancient' period covers a lot of history, but the \u003cem\u003eCommands \u0026amp; Colors: Ancients\u003c\/em\u003e base game concentrates on the Punic wars: Rome versus Carthage (though the pieces can be used to represent other nations' armies). While players have lots of different types of troops to deploy – including Hannibal's famous elephants – key to the game is their leaders. Leading from the front is the name of the game, whether you are Hasdrubal or Scipio.\u003c\/p\u003e\n\u003cp\u003eI really like the way the game captures the flavour of warfare in this period, while remaining accessible to casual players and playing in a sensible length of time. Great stuff!\u003c\/p\u003e\n\u003cp\u003eGMT have now (July 2026) confirmed that an eighth printing is in the works. My estimate is that this will be available early in 2027.\u003c\/p\u003e\n\u003cp\u003eI also stock the \u003ca href=\"\/products\/15992466506053\"\u003e\u003cem\u003eCDG Solo System #1\u003c\/em\u003e\u003c\/a\u003e that provides a great way of playing the game solitaire.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFor 2 players, aged 12+, playing time 60 minutes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCommands \u0026amp; Colors: Ancients\u003c\/em\u003e was designed by Richard Borg and is published by GMT.\u003c\/p\u003e\n\u003cp\u003eFind out more:\u003cbr\u003e    \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/14105\" title=\"More about Commands \u0026amp; Colors: Ancients at BGG (in\na new window)\" target=\"_blank\"\u003e\u003c\/a\u003e\u003cem\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/14105\" title=\"More about Commands \u0026amp; Colors: Ancients at BGG (in\na new window)\" target=\"_blank\"\u003eCommands \u0026amp; Colors: Ancients\u003c\/a\u003e\u003c\/em\u003e on BoardGameGeek\u003c\/p\u003e","brand":"Games from Pevans","offers":[{"title":"Default Title","offer_id":58452147044677,"sku":"747","price":56.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1072\/0116\/7685\/files\/CnC-Ancients-cover.jpg?v=1783095628"},{"product_id":"commands-colors-medieval","title":"Commands \u0026 Colors: Medieval","description":"\u003cp\u003eThe Commands \u0026amp; Colors games are relatively simple, two-player wargames. As you'd expect, the players have units (wooden blocks) to manoeuvre on the battlefield (the board, laid with tiles to show terrain). However, at the heart of the game are the players' hands of cards. These provide the players with tactical options while also constraining them – you may have an attacking opportunity on the left flank, but without the right cards, it's wasted.\u003c\/p\u003e\n\u003cp\u003eThis may sound artificial, but it is a brilliant way of simulating the way commands go astray, commanders make mistakes and units head in the wrong direction (think Charge of the Light Brigade). Instead of being all-powerful beings with a God-like oversight of the battlefield, players are reduced to mere mortals, fumbling to get the right forces in the right place at the right time.\u003c\/p\u003e\n\u003cp\u003eThis game covers the early Medieval period, focusing on the Byzantine Empire and its fight against (mainly) the Sassanids of Persia. There are also some scenarios for the late Roman Empire, fighting off Attila and the Huns. The game provides military units, the rules to make the game work and scenarios for 19 different battles from AD 451 to 586. I have the second printing in stock, along with the first expansion, \u003ca href=\"\/products\/Commands-Colors-Medieval-Crusades\"\u003e\u003cem\u003eCrusades\u003c\/em\u003e\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003ePublisher GMT also has a useful system for solitaire play, the \u003ca href=\"\/products\/CDG-Solo-System-2\"\u003eCDG Solo system\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFor 2 players, aged 14+, playing time 1 hour\/battle\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCommands \u0026amp; Colors: Medieval\u003c\/em\u003e was designed by Richard Borg and is published by GMT.\u003c\/p\u003e\n\u003cp\u003eFind out more:\u003cbr\u003e    \u003cem\u003eCommands \u0026amp; Colors: Medieval\u003c\/em\u003e on \u003ca href=\"https:\/\/www.boardgamegeek.com\/boardgame\/209003\/commands-colors-medieval\" title=\"Commands \u0026amp; Colors: Medieval at BGG (in a new window)\" target=\"_blank\"\u003eBoardGameGeek\u003c\/a\u003e\u003c\/p\u003e","brand":"Games from Pevans","offers":[{"title":"Default Title","offer_id":58452148126021,"sku":"648","price":70.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1072\/0116\/7685\/files\/CnC-Medieval-cover.jpg?v=1783095629"},{"product_id":"commands-colors-medieval-crusades-expansion-1","title":"Commands \u0026 Colors: Medieval - Crusades (Expansion 1)","description":"\u003cp\u003eThis expansion to \u003ca href=\"\/products\/Commands-Colors-Medieval\"\u003e\u003cem\u003eCommands \u0026amp; Colors: Medieval\u003c\/em\u003e\u003c\/a\u003e moves the action forward over 500 years to the European Crusaders in the Holy Land (the scenarios go from 1097 to 1187). In the foreword, Designer Richard Borg notes that the Crusader battles have \"marked similarities with many Byzantine battles\" – like the scenarios in the base game.\u003c\/p\u003e\n\u003cp\u003eDespite this there are not just new units in this scenario, but new types – reflecting the fully-armoured knights of the Middle Ages. And there are quite a few tweaks to the rules to reflect the different circumstances. Such as cavalry being able to move through (friendly!) infantry, infantry being better able to fight off cavalry, the impetuousness of the Crusader knights and so on.\u003c\/p\u003e\n\u003cp\u003eAll of this makes for battles (there are 20 scenarios) with a distinctly different flavour.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFor 2 players, aged 12+, playing time 1-2 hours\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCommands \u0026amp; Colors: Medieval – Expansion 1 Crusades\u003c\/em\u003e was designed by Richard Borg and is published by GMT.\u003c\/p\u003e\n\u003cp\u003eFind out more:\u003cbr\u003e    \u003cem\u003eCommands \u0026amp; Colors: Medieval – Expansion 1 Crusades\u003c\/em\u003e at \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/325623\/commands-and-colors-medieval-expansion-1-crusades\" title=\"Commands \u0026amp; Colors: Medieval - Expansion 1 Crusades at BGG (in a new window)\" target=\"_blank\"\u003eBoardGameGeek\u003c\/a\u003e\u003c\/p\u003e","brand":"Games from Pevans","offers":[{"title":"Default Title","offer_id":58452148224325,"sku":"934","price":67.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1072\/0116\/7685\/files\/CnC-Medieval-Crusades-cover.jpg?v=1783095630"},{"product_id":"commands-colors-napoleonics","title":"Commands \u0026 Colors: Napoleonics","description":"\u003cp\u003eThe Commands \u0026amp; Colors games are relatively simple, two-player wargames. As you'd expect, the players have units (wooden blocks) to manoeuvre on the battlefield (the board, laid with tiles to show terrain). However, at the heart of the game are the players' hands of cards. These provide the players with tactical options while also constraining them – you may have an attacking opportunity on the left flank, but without the right cards, it's wasted.\u003c\/p\u003e\n\u003cp\u003eThis may sound artificial, but it is a brilliant way of simulating the way commands go astray, commanders make mistakes and units head in the wrong direction (think Charge of the Light Brigade). Instead of having a God-like oversight of the battlefield, players are reduced to mere mortals, fumbling to get the right forces in the right place at the right time.\u003c\/p\u003e\n\u003cp\u003eThe key to victory in \u003cem\u003eCommands \u0026amp; Colors: Napoleonics\u003c\/em\u003e is, of course, combining infantry, cavalry and artillery effectively – the challenge facing Generals of the period. The game provides national military units, the rules to make the game work and 15 scenarios that re-create battles of the Napoleonic Wars. The base game focuses on the Peninsular War when Wellington's British troops and their Portuguese allies took on the French army. The expansions add other nations' armies and new scenarios covering other parts of the Napoleonic Wars, while the \u003ca href=\"\/products\/CDG-Solo-System-1\"\u003eCDG Solo System\u003c\/a\u003e provides a clever way of playing solitaire.\u003c\/p\u003e\n\u003cp\u003eI really like the way the game captures the flavour of warfare in this period, while remaining accessible to casual players and playing in a sensible length of time. Great stuff!\u003c\/p\u003e\n\u003cp\u003eHaving considered a different structure for these games, GMT have now (July 2026) confirmed that a sixth printing is in the works. My estimate is that this will be available early in 2027.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFor 2 players, aged 12+, playing time 60-90 minutes\u003c\/strong\u003e (depending on scenario)\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCommands \u0026amp; Colors: Napoleonics\u003c\/em\u003e and the expansions were designed by Richard Borg and are published by GMT.\u003c\/p\u003e\n\u003cp\u003eFind out more:\u003cbr\u003e    \u003ca href=\"https:\/\/www.boardgamegeek.com\/boardgame\/62222\/commands-colors-napoleonics\" title=\"Click for the Boardgamegeek page about Commands \u0026amp; Colors: Napoleonics (in a new window)\" target=\"_blank\"\u003e\u003cem\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/em\u003eCommands \u0026amp; Colors: Napoleonics on BoardGameGeek\u003c\/a\u003e\u003cbr\u003e    \u003ca href=\"https:\/\/www.pevans.co.uk\/Reviews\/CandC-N.html#Top\" title=\"Pevans's review of Commands \u0026amp; Colors: Napoleonics\" rel=\"noopener\" target=\"_blank\"\u003ePevans's review of \u003cem\u003eCommands \u0026amp; Colors: Napoleonics\u003c\/em\u003e\u003c\/a\u003e\u003c\/p\u003e","brand":"Games from Pevans","offers":[{"title":"Default Title","offer_id":58452148257093,"sku":"134","price":80.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1072\/0116\/7685\/files\/CnC-Napoleonics-box.jpg?v=1783095630"},{"product_id":"commands-colors-napoleonics-spanish-army","title":"Commands \u0026 Colors: Napoleonics - Spanish Army","description":"\u003cp\u003eThis an expansion for \u003cem\u003eCommands \u0026amp; Colors: Napoleonics.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eIt continues the Peninsular War theme of the base game with units of the Spanish army. The eighteen scenarios include battles that precede the arrival of British forces as well as plenty that involve the British and Portuguese.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFor 2 players, aged 12+, playing time 90 minutes (requires base game)\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCommands \u0026amp; Colors: Napoleonics\u003c\/em\u003e and the expansions were designed by Richard Borg and are published by GMT.\u003c\/p\u003e\n\u003cp\u003eFind out more:\u003cbr\u003e    \u003ca rel=\"noopener\" title=\"Click for the Boardgamegeek page about Commands \u0026amp; Colors: Napoleonics, Spanish expansion (in a new window)\" href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/85768\" target=\"_blank\"\u003e\u003cem\u003e\u003cstrong\u003eCommands \u0026amp; Colors: Napoleonics Spanish Army\u003c\/strong\u003e\u003c\/em\u003e on BoardGameGeek\u003c\/a\u003e\u003c\/p\u003e","brand":"Games from Pevans","offers":[{"title":"Default Title","offer_id":58452148289861,"sku":"173","price":64.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1072\/0116\/7685\/files\/CnC_Napoleonics_-_Spanish.jpg?v=1785007917"},{"product_id":"commands-colors-samurai-battles","title":"Commands \u0026 Colors: Samurai Battles","description":"\u003cp\u003eThe Commands \u0026amp; Colors games are relatively simple, two-player wargames. As you'd expect, the players have units (wooden blocks) to manoeuvre on the battlefield (the plain board, laid with hexagonal tiles to show terrain). However, at the heart of the game are players' hands of cards. These provide the players with tactical options while also constraining them – you may have an attacking opportunity on the left flank, but without the right cards, it's wasted.\u003c\/p\u003e\n\u003cp\u003eThis may sound artificial, but it is a brilliant way of simulating the way commands go astray, commanders make mistakes and units head in the wrong direction (think Charge of the Light Brigade). Instead of having a God-like oversight of the battlefield, players are reduced to mere mortals, fumbling to get the right forces in the right place at the right time.\u003c\/p\u003e\n\u003cp\u003eAs the title suggests, \u003cem\u003eCommands \u0026amp; Colors: Samurai Battles\u003c\/em\u003e is about conflicts between Japanese clans from 15th to 17th century – including the introduction of firearms. What's different about this game is the 'Honor' mechanism: players accumulate Honor points that they can spend to gain advantages. However, they can also lose Honor – if units (particularly Samurai) retreat, for example. And running out of Honor is bad news.\u003c\/p\u003e\n\u003cp\u003eThis is a brilliant mechanism that really adds to the atmosphere of the game. It captures the flavour of the period's warfare, while remaining accessible to casual players and playing in a sensible length of time. Great stuff!\u003c\/p\u003e\n\u003cp\u003eI also have the \u003ca href=\"\/products\/CDG-Solo-System-1\"\u003e\u003cem\u003eCDG Solo System\u003c\/em\u003e\u003c\/a\u003e that makes a great way of playing the game solitaire.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFor 2 players, aged 12+, playing time 60 minutes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCommands \u0026amp; Colors: Samurai Battles\u003c\/em\u003e was designed by Richard Borg and is published by GMT.\u003c\/p\u003e\n\u003cp\u003eFind out more:\u003cbr\u003e    \u003cem\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/259066\/commands-colors-samurai-battles\" title=\"More about Commands \u0026amp; Colors: Samurai Battles on BGG (in\na new window)\" target=\"_blank\"\u003eCommands \u0026amp; Colors: Samurai Battles\u003c\/a\u003e\u003c\/em\u003e on BoardGameGeek\u003cbr\u003e    \u003ca href=\"https:\/\/www.pevans.co.uk\/TWJO\/TWJO0218.pdf\" title=\"To Win Just Once issue 218 (PDF, 1 Mb)\" target=\"_blank\" rel=\"noopener\"\u003ePevans reviews \u003cem\u003eCommands \u0026amp; Colors: Samurai Battles\u003c\/em\u003e in \u003cem\u003eTWJO\u003c\/em\u003e issue 218\u003c\/a\u003e\u003c\/p\u003e","brand":"Games from Pevans","offers":[{"title":"Default Title","offer_id":58452148453701,"sku":"851","price":80.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1072\/0116\/7685\/files\/CnC-Samurai-Battles-cover.jpg?v=1783095633"},{"product_id":"memoir-44-2025-refresh","title":"Memoir '44 (2025 refresh)","description":"\u003cp\u003e\u003cem\u003eMemoir '44\u003c\/em\u003e\u003cb\u003e \u003c\/b\u003eis huge fun. I usually describe it as a simple wargame: the rules may be simple, but it's still a challenging game. And one that allows players to re-create lots of WW2 battles.\u003c\/p\u003e\n\u003cp\u003ePlayers command the forces of either Axis or Allied troops and use cards and dice to manoeuvre and attack with their units. They win medals by destroying enemy units and capturing objectives – first to get enough medals wins the battle. This base game covers the war in western Europe from the D-Day landings in 1944 (there are several tough scenarios for the different beaches) to the final battles of 1945\u003c\/p\u003e\n\u003cp\u003eA big part of the game's appeal is the way it looks: a host of model soldiers, tanks (Shermans and Panzer IVs) and guns spread across the hills, forests and towns. The whole thing looks good and gives a real feel for the historical battlefield. As a game, it's the cards that make it such a challenge. They limit what the players can do, simulating some of the 'fog of war'.\u003c\/p\u003e\n\u003cp\u003eThis \"refreshed\" edition came out in 2025. It has \"redesigned miniatures\", neutral obstacle pieces, revised artwork and some useful 'activation tokens' to show which units have been ordered. Oh, and the box is a little larger and noticeably heavier.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMemoir '44\u003c\/em\u003e is part of the \"Commands \u0026amp; Colors\" family (using the same basic mechanisms) and you'll find others, and the \u003cem\u003eMemoir '44\u003c\/em\u003e expansions, in my \u003ca href=\"\/collections\/Commands-Colors-family\"\u003eCommands \u0026amp; Colors Collection\u003c\/a\u003e. (Most of the expansions are out of print – I suspect they are being refreshed to match the new edition.)\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFor 2 players, aged 8+, playing time 45+ minutes\u003c\/b\u003e (depending on the scenario)\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMemoir '44\u003c\/em\u003e and its expansions were designed by Richard Borg and are published by Days of Wonder.\u003c\/p\u003e\n\u003cp\u003eFind out more:\u003cbr\u003e    \u003cem\u003eMemoir '44\u003c\/em\u003e on \u003ca href=\"https:\/\/www.boardgamegeek.com\/boardgame\/39856\/Memoir%20'44\" title=\"Click for the Boardgamegeek page about Memoir '44 in a new window\" target=\"_blank\"\u003eBoardGameGeek\u003c\/a\u003e.\u003cbr\u003e    Pevans reported on the \u003cem\u003eMemoir '44\u003c\/em\u003e tournaments at the UK Games Expo in \u003ca href=\"https:\/\/www.pevans.co.uk\/Reviews\/Memoir44Expo12.pdf\"\u003e2012\u003c\/a\u003e (PDF, 0.4 Mb), \u003ca href=\"https:\/\/www.pevans.co.uk\/Reviews\/Memoir44Expo13.pdf\"\u003e2013\u003c\/a\u003e (PDF, 0.8 Mb) and \u003ca href=\"https:\/\/www.pevans.co.uk\/Reviews\/Expo14.html#Memoir\" title=\"The Memoir '44 tournament at the 2014 UK Games Expo\"\u003e2014\u003c\/a\u003e.\u003c\/p\u003e","brand":"Games from Pevans","offers":[{"title":"Default Title","offer_id":58452160610629,"sku":"114","price":50.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1072\/0116\/7685\/files\/Memoir-44-2025-cover.jpg?v=1783095734"},{"product_id":"memoir-44-pacific-theatre-pack","title":"Memoir '44 Pacific Theatre Pack","description":"\u003cp\u003eThis is an expansion for \u003ca href=\"\/products\/memoir-44\"\u003e\u003cem\u003eMemoir '44\u003c\/em\u003e\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003eThe \u003cem\u003ePacific Theater\u003c\/em\u003e pack takes \u003cem\u003eMemoir '44\u003c\/em\u003e to the island battles in the Pacific. It contains infantry, tank and artillery pieces for the Japanese army and jungle terrain tiles. The scenarios cover battles on Guadalcanal, Guam and Iwo Jima, amongst others.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFor 2 players with the base game, aged 8+, playing time 45+ minutes\u003c\/b\u003e (depending on the scenario)\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMemoir '44: Pacific Theater pack\u003c\/em\u003e was designed by Richard Borg and published by Days of Wonder.\u003c\/p\u003e\n\u003cp\u003eFind out more:\u003cbr\u003e     \u003cem\u003eMemoir '44: Pacific Theater pack\u003c\/em\u003e on \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/21384\/memoir-44-pacific-theater\" target=\"_blank\" rel=\"noopener\"\u003eBoardGameGeek\u003c\/a\u003e\u003c\/p\u003e","brand":"Games from Pevans","offers":[{"title":"Default Title","offer_id":58452160643397,"sku":"116","price":35.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1072\/0116\/7685\/files\/pic125440.jpg?v=1785015007"},{"product_id":"memoir-44-breakthrough","title":"Memoir '44: Breakthrough","description":"\u003cp\u003eThis is an expansion for \u003ca href=\"\/products\/memoir-44\"\u003e\u003cem\u003eMemoir '44\u003c\/em\u003e\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003eIt's the answer to one of my issues with \u003cem\u003eMemoir '44\u003c\/em\u003e: the board isn't deep enough. This pack contains two double-sided boards that provide a larger playing surface: 13 x 17 spaces. One board mirrors the base game, with one side being a beach and the other countryside, the second mirrors the \u003cem\u003eWinter\/Desert board\u003c\/em\u003e, with one side white and the other sandy. The pack also contains specific Breakthrough scenarios and there are more in most of the other expansions.\u003c\/p\u003e\n\u003cp\u003eThe effect is to provide a longer, deeper game with more strategy as players have the scope to bring up reserves. I recommend using it with the special Breakthrough deck of Command cards that comes in the \u003cem\u003eWinter Wars\u003c\/em\u003e expansion. This is my favourite expansion.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFor 2 players with the base game, aged 8+, playing time 60+ minutes\u003c\/b\u003e (depending on the scenario)\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMemoir '44: Breakthrough\u003c\/em\u003e was designed by Richard Borg and published by Days of Wonder.\u003c\/p\u003e\n\u003cp\u003eFind out more:\u003cbr\u003e     \u003cem\u003eMemoir '44: Breakthrough\u003c\/em\u003e on \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/68752\/memoir-44-breakthrough\" rel=\"noopener\" target=\"_blank\"\u003eBoardGameGeek\u003c\/a\u003e\u003c\/p\u003e","brand":"Games from Pevans","offers":[{"title":"Default Title","offer_id":58452160676165,"sku":"175","price":32.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1072\/0116\/7685\/files\/M44-Breakthrough-kit.jpg?v=1783095736"}],"url":"https:\/\/games.pevans.co.uk\/collections\/commands-colors-family.oembed","provider":"Games from Pevans","version":"1.0","type":"link"}